Final+Project

= = =media type="custom" key="4072595"= =Hello my name is Annabella Behrens, and this is my final Project for the English class for architecture and urban Planning III. In this work I will show some of the concepts learned in this class, using as an example, ancient Rome in Second Life.= The concepts that we’ll discuss are: - Color - Light - Texture - Rhythm - Vertical and Horizontal circulation - Space and Scale

== = = =__Color__=

=The most common color used in Ancient Rome is Gray, present in almost all floors, walls and columns, but in some cases Yellow and Red, are most common to highlight monuments and symbols of their Gods. In the other hand, color is used to highlight floors in some monumental squares. Color is also present in different types of vegetation, used in these places.=

= = =__Light__=

=Natural Lighting is the most common type used to create monumental atmospheres, making the perception of space bigger than it really is. This is because most spaces found in Ancient Rome are temples.= =Artificial Lighting is used in some particular places to emphasize the entrance of templates or the position of some monuments.=



=__Texture__=

=Textures in floors are clearly defined in internal and external spaces, and temple’s walls are visually smoother than floors. Of course, we draw up these conclusions based on observation of temples present in a Virtual Reality program and these may vary in the real world.=

=__Rhythm__=

=The present rhythm in all Building of Acient Rome, always maintain the same proportion and repetition of elements without any variation or difference in column separation.=



=__Vertical and Horizontal Circulation__=

=Vertical Circulation is often a prelude to temples and monuments, and its also found in residences but in a much smaller scale, here we also see spiral staircases. Horizontal Circulation is seen in the form of galleries alongside temples and in its vicinities.=



= = =__Space and Scale__=

=Monumental Scale and Spaces are used to emphasize the importance of gods in temples, where the human scale is lost, but when we see residences, human scale is more obviously seen through the relation between objects and the height of spaces. Likewise, we find that all existing spaces are monumental with spatial richness, and in residences spaces are much more cozy and controlled.=

=__Conclusion__=

=After visiting the Ancient Rome representation in Second Life, we conclude that the use of Color, Rhythm, lighting, circulation, scale and space by the Romans, is very well used and combined.= =Also we consider that the representation of Ancient Rome, is very well achieved and it must be very similar to what we would have found in real life.=